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Re: A Rendering Idea
It looks like a good idea...
I've some time available for now (the company I was
working for just went bankrupt and closed...).
I'm participating in a project for language
processing, currently working with chinese, we know
the problem of character rendering...
My main skills are OO programming in C++, also some
Java. I have some experience in unix/linux programming
gcc, gnu autotools...
If there are more people interested on this, please
step forward...!
--- Gaspar Sinai <gsinai@xxxxxxxxx> wrote:
> Hi,
> I have a new redering schema in mind, that I am
> going to
> implement in a future version of Yudit.
>
> Of course it would take less than the estimated 10
> years
> of development time if someone, or some group would
> be
> excited about it and implement it in a library. This
> is
> the reason why I am writing down this here.
>
> More and more people are using Open Type fonts to
> render
> Unicode text, I use it myself. Still, I think that
> Open Type
> is not the answer to complex Unicode rendering.
>
> The major problems with it are:
> â? Very difficult to test the rendering software.
> Features,
> need to be applied in a certain order. Even one
> mix-up will
> result in bad rendering, and a very complex test
> should be
> manually performed to catch the bug.
> â?¡ OpenType tables can not be shared between two
> fonts of the
> same time, although similar
> positioning/substituting needs
> to be performed. This makes the font file
> unnecessarily big.
> â?¢ OpenType is not an Open Standard.
> â?£ Rendering is a non-reversible process
>
> The idea is:
> â? . Assign codes and hot spots for all possible
> Glyph componenents,
> per script, per language system.
> â?¡. Create a generic state machine thet can step
> through the input
> unicode characters, and spit out Glyph components
> and their relative
> hot spot positions.
> â?¢. Create states and a dynamically loadable state
> table per script
> per language system.
> â?£. Create bitmap and vector fonts. The glyph
> codepoints are
> defined in (â? .) so this will be an easy process.
> Much easier
> than creating OpenType tables.
> â?¤. Create a generic inverse state machine. The
> input is
> components and their relative hot spot positions
> and the
> output is unicode stream.
> â?¥. Create dynamically loadable inverse state
> tables per script
> per language system.
> â?¦. Use (â?¡) and pass it to (â?¤) to see if we get
> back out stream.
> We can test the rendering engine on-the fly this
> way.
> â?§. Use (â?¤.) for OCR (character recognition)
> software to scan
> text images into Unicode stream.
>
> This is all - I am running out of Roman numerals â?º
>
> The merits of such a rendering/font schema would be:
> - Fonts do not need to carry extra extra tables
> - Rendering is linear and needs very littel
> processing power.
> - It is testable
> - It is bitmap-font-friendly
> - Once the specs are done, font making is an easy
> process.
>
> The drawback is:
> - Need to fix the states for the script and laguage
> system.
> This needs to be done very carefully.
>
> One thing is for sure: one man is not enough to
> implement all
> thisâ?¦
>
> Unfortunaltely I do not really have much time to
> discuss all
> these steps and reasons now, so forgive me if I am
> not replying
> my mails.
>
> G̳á̳s̳p̳á̳r̳
>
>
ã?¬ã?¼ã?·ã?¥ã??ã?¼ã?«ã?»Ð?аÑ?паÑ?ã?»ê°?ì?¤í??ã?»Î?αÏ?Ï?αÏ?ã?»×?×?שפ×?ר
> ×¢×?ר×? 10-2*5
>
>
> --
> Linux-UTF8: i18n of Linux on all levels
> Archive: http://mail.nl.linux.org/linux-utf8/
>
=====
Pedro Ferreira
Grenoble - France
"Everything should be made as simple as possible, but not simpler." - Einstein
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Linux-UTF8: i18n of Linux on all levels
Archive: http://mail.nl.linux.org/linux-utf8/