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Graphics performance under linux
Hi...
Correct me if I'm wrong: unix systems (including
linux)
use a client/server based graphics system, the X
windows system, which has the disadvantage of being
slow compared to windows or OS/2...
Q1: what is the other system used in windows and OS/2,
is it system calls?
Q2: why isn't the other system (for performance
reasons) implemented in linux
regards...
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